- Book Name: Designing Games – A Guide to Engineering Experiences
- Author: Tynan Sylvester
- Pages: 415
- Size: 5 MB

Designing Games by Tynan Sylvester
How do you design a video game that people love to play? In this practical guide, game designer Tynan Sylvester shows you how to create emotionally charged experiences through the right combination of game mechanics, fictional wrapping, and story. You’ll learn design principles and practices used by top studios, backed by examples from today’s most popular games. This book also takes you through the day-to-day process necessary to keep your project on track: when to build and when to test, how to work with a team, and how to avoid creative dead ends.
Explore topics such as:
Integration: thread fictional elements and games rules together into a single system of meaning
Emergence: generate plot, character, and theme in response to a player’s decisions
Compulsion: understand the difference between motivating players and fulfilling them, and how to do each
Elegance: maximize a game’s emotional power and variety of play experiences while minimizing the burden on players— and your team
Iteration: plan, test, and analyze your design in stages instead of trying to decide everything up front
Tynan Sylvester has been designing games for 12 years. During that time he has worked on everything from independently produced games to the big-studio blockbuster BioShock Infinite.
A Note on the Text
Unfortunately, the English language does not provide us with a perfect gender-neutral solution to the pronoun problem. I’ve chosen to use “he” throughout the book to refer to nonspecific people. This is for reasons of readability and conciseness only; unless otherwise specified, masculine pronouns do not refer exclusively to men.
We’d Like to Hear from You
I love talking about game design. If you have comments or questions about the book, please email me at [email protected] or contact me through my website at tynansylvester.com.
You can also address comments and questions concerning this book to the publisher:
O’Reilly Media, Inc. 1005 Gravenstein Highway North Sebastopol, CA 95472 (800) 998-9938 (in the United States or Canada) (707) 829-0515 (international or local) (707) 829-0104 (fax)
We have a web page for this book, where we list errata, examples, and any additional information. You can access this page at: http://oreil.ly/designing-games
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